Pariah, the point I'm trying to make isn't whether or not cameramen deserve royalties, or whether or not they do the same amount of work as programmers/designers/artists, but that in the grand scheme of things those "behind the scenes" workers, regardless of industry, are going to be ignored because their contribution to the project isn't readily apparent. The man was paid $100K over 15 months, but believes voice actors who use their voice to help market and promote the games should get some kind of residual money from the sales of the game. Little Jacob voiced by Coolie Ranx. Never miss a thing. This takes YEARS of time to put together. Check out that camerawork!" For you guys saying he should've read his contract or requested more. As for whether or not voice actors deserve residuals....No. cmon =/. Niko's voice actor, Michael Hollick, is American, and the accent he assumed for Niko is not a Serbian one; Niko's spoken Serbian is frequently mispronounced or wrongly emphasised. unfortunately the unions let them down with residuals. Though he regrets his past crimes, he feels that his soul is permanently tainted, and that killing is all he can do. Hollick said that it is the human performances within the games that people really connect to, and he hopes actors will get more respect for the work they do within those technologies. I really don't think you understand the work that goes into making games. Looking at your Avatar, I see a very good voice actor :D, PS: The person in my Avatar beat up the person in your Avatar :P. For you guys saying he should've read his contract or requested more. no, he did 2 days of work. If he had actually written the script that he read, then it would be reasonable to give him residuals. How is it any different than Kiefer Sutherland recording his voice for Ford commercials? Are you kidding me? Roman urges Niko to forget revenge and work with Dimitri, considering the large amount of money he could receive f… How does a 3D artist's work differ from that of a cameraman or someone doing CGI work in a movie? Should voice actors in games like GTA, Assassin's Creed, Kane & Lynch and Stranglehold get residual checks or are they paid enough already? JUst to be clear, other fine people at Rockstar wrote the story , created Niko's dialouge, etc. Pariah_001. The actor who did the voice of Niko Bellic in GTA IV is a bit peeved that he won't be getting any residual money from the game. -Wheels-. That said, he did an excellent job in GTA. Contracts between the actors' union and the entertainment industry make little or no provision for electronic media like videogames and the Internet. http://www.nytimes.com/2008/05/21/arts/television/21gta.html?_r=3&partner=rssuserland&emc=rss&oref=slogin&oref=slogin/&oref=slogin. It's more like over-estimation. UPDATE: And now there's a novel trilogy, too. Michael Hollick is a voice actor known for voicing Niko Bellic. That strike revolved around similar issues. That's at the behest of the person funding the operation. The discrepancy between payment for traditional entertainment media and electronic media is expected to dominate negotiations between Hollywood and the actors' guild this summer, with many predicting an actors' strike to parallel the writers' strike last year. He is best known for being the voice and physical actor of Niko Bellic in Grand Theft Auto IV. Report. Grand Theft Auto: Vice City Stories is an action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games.The tenth instalment in the Grand Theft Auto series, the game was initially released as a PlayStation Portable exclusive in October 2006. Actor Michael Hollick, who voiced Grand Theft Auto IV protagonist Niko Bellic, revealed to the New York Times that he was paid just over $100,000 for … Photos of the Grand Theft Auto IV (Game) voice actors. I know you're trying to make a point about over-simplification, but in this case, there is an exact answer as to which job description requires more of a workload. oliwelsh. "But it's tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they're making hundreds of millions of dollars, and we don't see any of it. Programmers with projects the size of GTA invariably have a much more complicated job than camermen. I was simply expanding on your logic that followed your original analogy in regards to who would deserve residuals according to Wheels' reasoning. Niko is portrayed as a very down-to-business, yet quick to anger person. I said it doesn't matter if the voice work is done for either GTA or an obscure radio show, the work load is comparable either way and he doesn't own the material he's reading. I haven't suggested that anyone get royalties aside from the publisher who continues to fund the programming and development operation. And on that note, where do you draw the line? Now he's just playing cry baby. He isn't complaining because he's greedy (he's not even blaming Rockstar), his problem is that the actor's union doesn't have the same contracts in place for games as they do for film and TV. He doesn't own the property; he was paid to read it off. If starring actors get small residuals in any of their other roles, why should they not get them for videogames? Micheal just did voice work and some motion capture. He's getting paid for 15 months, and now he wants millions more. What do you gamers think about this? They have two children. Even a tiny fraction of a percent of profits is worth something. I need to know what happened! This topic is locked from further discussion. Now tell the people that just spent 2 years or more of their life slaving away at a computer working on this game that this guy that is already making more than you gets royalties too. He only knew up to when they started doing the motion capture stuff. Likes. Franchise: Grand Theft Auto. Niko Bellic voice actor eating ramen noodles for breakfast, lunch, dinner. Niko is very protective of his family and loved ones, particularly his cousin Roman, whom Niko constantly has to worry about due to his gambling habit, and Roman has an indiscreet nature of frequently getting the pair into trouble. Check online inventory and the latest PS5 restock news here. Grand Theft Auto IV (Video Game 2008) cast and crew credits, including actors, actresses, directors, writers and more. Standalone GTA Online free on PS5 for three months. Obviously, the ineptitude of a camerman can ruin the end result of the product, however he/she was not responsible for the media's production. "The first GTA IV trailer generated something like 40 million hits online, and that's my voice all over it, and I get nothing," Hollick said. Same thing for the TV ads.". Hollick's measily 2 days worth of work means nothing to the hours that people spend every day putting this game together. "I don't blame Rockstar. He has a dry, sarcastic sense of humour, and often makes acerbic remarks. Sometimes we include links to online retail stores. It's his own fault for not reading it. ALL RIGHTS RESERVED. As for what Hollick has to do, more power to him if he can waltz in and lay down all those lines in 2 days. Embed. 2. Addition Added voice mod (Warning: might contain some swearing) "Niko! He has been married to Angela Tsai since September 2, 2007. Marvel vs. Capcom Arcade1Up Cabinet Review — Are You Ready, True Believers? Does the intern who said "hey, Y is a pretty cool name" deserve a check for every copy sold? He didnt know he was voicing a role for GTA4 until a long time into development, listen to the radio interview about it on gametrailers. The problem with this is that this is medium the camermen work with. I dont get why you guys are hating on him so much, [QUOTE="bobaban"]He should have read his contract.CPM_basic. Michael Hollick was born on August 5, 1973 in Brooklyn, New York, USA. Michael Hollick is a voice actor from Brooklyn, New York, USA. His friends call him The European, but that's just a coincidence. They get paid a session fee," he told the New York Times. The camermen are just there to capture angles; the director actually picks them. apart from that he shouldn't be unhappy, now everyone knows who he is - worth far more than he knows right now. A couple days ago, I came across an article by Game Rant “explaining” characters who have made a return from GTA IV into V. Why did I put the word explaining into … If they'd actually had a hand in the product conception, then your analogy would be more solid, but that's not so here. At an unknown point in time, she met and married Does the 3D artist who suggested Character X's pants be black instead of blue deserve royalties? I guess the more money you make, the more money you want. Niko's first name is distinctively Croatian, rather than Serbian -- the Serbian equivalent would be "Nikola", although "Niko" may also simply be short for such. In any event: In most respects, it's neither the skill nor the ineptitude of the camermen that add to or subtract from the end-product, but rather the person directing its construction. All I can say is wow, you knew less than I thought. Not enough according to previous actors like Michael Hollick. "Obviously I'm incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity," said Hollick. I guess it happened when you tried to use them as an analogy. Make sure to hit the 🔔 to be notified when new videos are uploaded. I know I couldn't record the quantity of lines Hollick would have in that short a timeframe. thank you. That's the most ridiculous comparison I've ever heard. That camera man doesn't spend 60 hours a week for 2 years so that the actor can do his job. you're never going to play a game and say "Wow, look at that coding!" ... Niko Bellic is a Serb that came to America, as stated in the game, numerous times. Oli is the editor of Eurogamer.net and likes to take things one word at a time. Three very different criminals team up for a series of heists in the corrupt city of Los Santos. Ilyena was born in Soviet Union in 1970. As far as I can tell it isn't, yet unlike Hollick Eddie and Kiefer are getting royalties for their work. License. I know that 100,000$ is a lot of money and technically he shouldnt be complaining because most of us dont make money like that, but i'd still be mad if i knew the game was making 600 million$ and companies were getting the profit more then the voice actors and developers. With Shawn Fonteno, Ned Luke, Steven Ogg, Gerald 'Slink' Johnson. Therefore, the price and option of residuals should be left up to the discretion of his employer. It's finally 2021, but the PS5 isn't any easier to find in stock. Comparing this to shooting film just blows my mind. You know what they say about comedy -- it's funny because it's true. The 10 most popular stories of the day, delivered at 5pm UK time. The man was paid $100K over 15 months, but believes voice actors … Comments for this article are now closed. Sure the programmers, designers and other "behind the scenes" workers deserve credit, but GTA 4 isn't half the game it is without Hollick's work.Pariah_001. Plus you have the artists which have to be very technical when dealing with the 3d tools they have. If you click on one and make a purchase we may receive a small commission. Again, I don't particularly have a problem with the actors' agents working out individual contracts with the people they're working for, but that doesn't mean I have to acknowledge whatever sums they arrive to an agreement with are fair. Programming for games is one of the most mentally challenging jobs out there. Hollick has no contractual ties to 2K beyond his work on one of the games that's apart of a franchise not his own. Updates. I've only had experience acting from some high-school drama classes, but making sure you get the lines right is a suprisingly tough job. It would be better if they have cast a guy with a Serbian background to voice Niko. The actor who did the voice of Niko Bellic in GTA IV is a bit peeved that he won't be getting any residual money from the game. In the end, I suppose my point was that if anyone should be getting residuals, the programming directors are more deserving than Hollick. Comparing developers to the camera man is such disgrace its not even funny. The session musicians don't get residuals on the sales of the CD. As long as you can afford to put food on your families table, thats all most people care about. A major industry can't contuine to make insane amounts of money and not pay there talent. This doesn't even qualify as simplification. That all depends on whether or not the CGI worker helped design the layout for what he's putting together. For you guys saying he should've read his contract or requested more. You have the guys that program the engine (an entire team), then you have some guys that model in 3d the environments and characters, then some more artists that texture everything, then you have rigging artists which set up the bone system and animation interface for the animators, then you have the animators (that's my job) which make everything come to life. Here, he's already getting paid more for 15 months than a bulk of the people on the development team, and he only had to do a couple days of recording. It's a lot more complicated then just talking into a microphone, listen to the interview on GT. So for example, if he had worked on a movie, TV show or even a commercial Hollick would recieve residuals, but because he was a voice actor for a game, he doesn't. 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