a large amount of gear, or fallen comrades may move slower than normal (see Additional Rules). I helped a friend make a new character for the campaign I'm running. You receive a bonus or penalty to your AC based on your size. You can touch one friend as a standard action or up to six friends as a full-round action. Surprise Strike Feat 6 Archetype Source Advanced Player's Guide pg. I support a limited subset of Pathfinder's rules content. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace. Such movement provokes attacks of opportunity as normal (despite the distance covered, this move isn’t a 5-foot step). When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer. Some common free actions are described below. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle. Instead, when your nonlethal damage equals your current hit points, you’re staggered (see below), and when it exceeds your current hit points, you fall unconscious. Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire. Your attack bonus with a ranged weapon is: Base attack bonus + Dexterity modifier + size modifier + range penalty. You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act. No, they mean the same thing. If successful, both you and the target gain the grappled condition. Base attack bonuses increase at different rates for different character classes and creature types. An area of dim lighting or darkness doesn’t provide any concealment against an opponent with darkvision. You can attempt to drag a foe as a standard action. Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. The first square she leaves is not threatened as a result, and she can thus move away from the goblin safely, but when she leaves the second square, she provokes an attack of opportunity from the ogre (who has 10 feet of reach). Although temporary hit points are not a “bonus,” the principle still applies. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC. How about some new grapple flowcharts! Your hit points measure how hard you are to kill. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply. Each diagonal move into a difficult terrain square counts as 3 squares. Then, anytime before your next action, you may take the readied action in response to that condition. If you’re gagged or in the area of a silence spell, you can’t cast such a spell. An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. Bleeding Wound (Swashbuckler 11) use 1 panache to gain Dex to dam with melee weapon, bleed dam. Then, count a number of squares in the indicated direction equal to the range increment of the throw. Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Anything that helps speed up combat means everyone gets more done and has more opportunities for fun. * These values are typical for creatures of the indicated size. If the confirmation roll also results in a hit against the target’s AC, your original hit is a critical hit. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. If you do, and if you can cast that same spell (and are able to cast it and have it prepared, if you prepare spells), you can cast the spell as a counterspell and automatically ruin the other spellcaster’s spell. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell’s level) or lose the spell. Pathfinder Roleplaying Game: Ultimate Campaign. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. A spell attack that requires no attack roll cannot score a critical hit. To find out if it’s a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. Moving or manipulating an item is usually a move action. Ambitious GMs can add info to the monsters’ cards, such as hit points, special attack DCs, and other information relating to what the monster can do on its turn. This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. You can’t use this option unless you are restricted to taking only a standard action on your turn. When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow. Combat traits focus on martial and physical aspects of your background. From tangled plants to broken stone, there are a number of terrain features that can affect your movement. If your attack exceeds your opponent’s CMD by 5 or more, you move through the target’s space and the target is knocked prone. Multiple characters can aid the same friend, and similar bonuses stack. If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. | Starjammer SRD When everyone has had a turn, the next round begins with the combatant with the highest. 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